Taking a Rigged, Animated Character from C4D to Unity3D Video Tutorial- Video Series

Today’s Infinite Unity3D Spotlight is a video series that is a bit advanced. In this three part video tutorial you’ll take a rigged character from Cinema4D model to Unity 3D Game Engine with animation and Character rigging preserved. This is a good followup once you’ve gone through the Unity3d Video Series on LearnMeSilly(). The author, Mark Shufflebottom ’s also has content at LearnMeSilly. In case you just inhaled to whine about how u’d love to do stuff like this but can’t model and — wah wah – here’s a tissue and a link to some rigged models already ready for you to animate. What’s your next excuse?…didn’t think so. I also listed a few at the bottom of this post that I checked and know to be downloadable because I got frustrated by some of the broken links in the list there. If you know of other please share by posting in the comments.


Taking a Rigged, Animated Character from C4D to Unity Video Tutorial – Part 1 from Mark Shufflebottom on Vimeo.

This video tutorial series looks at taking a character from Cinema 4D to the Unity 3D Games Engine. Part one of the tutorial will look at rigging the character using joints. Unity cannot read Joints, so we will convert these to traditional bones. We will not focus on setting up IK as this has to be baked into the animation and this series aims to give the simplest guide to getting a rigged character from Cinema 4D to Unity. 39Mb Video file. (Part 1 of 3)

Series of videos about taking a Rigged Character from Cinema4D To Unity

Taking a Rigged, Animated Character from C4D to Unity Video Tutorial – Part 2 from Mark Shufflebottom on Vimeo.

In the second part of this tutorial we will use the weight tool, to clean up the auto weighting of the mesh to the bones. This ensures the right part of the mesh moves with the correct bone so that we can animate the rig correctly. Part 2 of 3.


Taking a Rigged, Animated character from C4D to Unity Video Tutorial – Part 3 from Mark Shufflebottom on Vimeo.

Part 3 of this tutorial series, takes the weighted character from the previous tutorial and adds a simple animated walk cycle. The C4D file is saved and dropped into the Unity assets folder, Unity automatically converts the C4D file into an FBX file. In Unity we add the character to the scene and separate animation clips ready to be controlled by code.

Free Rigged and animated characters for practice

  1. Ludwig- Fully Rigged and animated character for Blender Last checked 11/16/09
  2. 3D Studio Max Rigged Characters The Hero from the Unity Walk Demo and some other similar characters are available here
  1. Hero

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One Response to “Taking a Rigged, Animated Character from C4D to Unity3D Video Tutorial- Video Series”

  1. [...] Ready to go deeper than the tutorials on LearnMeSilly? Check out the character rigging and Animation Cinema4d/Unity tutorials by Mark Shufflebottom discussed in this blog entry. Related Posts:Taking a Rigged, Animated [...]

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