Taking a Rigged, Animated Character from C4D to Unity3D

In this three part video tutorial you’ll take a rigged character from Cinema4D model to Unity 3D Game Engine with animation and Character rigging preserved. This is a good followup once you’ve gone through the Unity3d Video Series on LearnMeSilly(). The author, Mark Shufflebottom ‘s also has content at LearnMeSilly. In case you just inhaled to whine about how u’d love to do stuff like this but can’t model and — wah wah – here are free rigged models already ready for you to animate.. Also check out the Unity Tools to Enhance your workflow post for several resources for character creation, customization and animation such as Quidam, Animeeple, The Free Character customization Tool from Unity and Mixamoand the Unity Character customization package I also listed a few at the bottom of this post that I checked and know to be downloadable because I got frustrated by some of the broken links in the list there. If you know of other please share by posting in the comments.

This video tutorial series looks at taking a character from Cinema 4D to the Unity 3D Games Engine. Part one of the tutorial will look at rigging the character using joints. Unity cannot read Joints, so we will convert these to traditional bones. We will not focus on setting up IK as this has to be baked into the animation and this series aims to give the simplest guide to getting a rigged character from Cinema 4D to Unity. 39Mb Video file. (Part 1 of 3)

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Taking a Rigged, Animated Character from C4D to Unity Video Tutorial – Part 1

Mark Shufflebottom

Head over to Part 2 of Taking a Rigged, Animated Character from C4D to Unity3D

Taking a Rigged, Animated Character from C4D to Unity Video Tutorial – Part 2 from Mark Shufflebottom on Vimeo.

In the second part of this tutorial we will use the weight tool, to clean up the auto weighting of the mesh to the bones. This ensures the right part of the mesh moves with the correct bone so that we can animate the rig correctly. Part 2 of 3.

Head over to Part 3 of Taking a Rigged Character from Cinema4D to Unity 3D



Related Posts with Thumbnails Tags: animation, c4d, character, character animation, cinema4d, gamedev, Ludwig- Fully Rigged, Mark Shufflebottom, Max Rigged Characters, Studio Max Rigged Characters The Hero, Tutorials, Videos

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  1. diamondtearz says:

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  2. diamondtearz says:

    RT @InfiniteUnity3D Taking a Rigged, Animated Character from C4D to Unity3D Video Tutorial- Video Series http://bit.ly/7fGJP4

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