How to Reduce DrawCalls in UnityGUI for iPhone Games

When trying to improve the performance of a Unity iPhone game, time spent reducing the number of draw calls is usually time well spent.

Unfortunately one of the big draw call “hogs” is UnityGUI. A useful guideline is to only use UnityGUI for game menus and option screens where framerate isn’t important. For in-game controls such as a HUD, developers resort to other methods. Alternatives include GUITextures,SpriteManager, or its commercial sibling SpriteManager 2.

Continue reading Reducing UnityGUI Draw Calls from MindTheCube.com



Related Posts with Thumbnails Tags: drawcalls, hud, iPhone & iPad, unity gui, User Interfaces

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