When trying to improve the performance of a Unity iPhone game, time spent reducing the number of draw calls is usually time well spent.
Unfortunately one of the big draw call “hogs” is UnityGUI. A useful guideline is to only use UnityGUI for game menus and option screens where framerate isn’t important. For in-game controls such as a HUD, developers resort to other methods. Alternatives include GUITextures,SpriteManager, or its commercial sibling SpriteManager 2.
Continue reading Reducing UnityGUI Draw Calls from MindTheCube.com
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RT @InfiniteUnity3D: How to Reduce DrawCalls in UnityGUI for iPhone Games http://is.gd/61vZ7
via uberVU
RT @InfiniteUnity3D: How to Reduce DrawCalls in UnityGUI for iPhone Games http://is.gd/61vZ7
via uberVU